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Unreal Engine Download Sdk For Mac

Unreal Engine Download Sdk For Mac Rating: 5,5/10 5772 reviews

GameAnalytics SDK for the Unreal Engine.

Documentation located in the wiki.

Jun 09, 2016  This is episode 60 of my unreal engine 4 beginner tutorial series, in today's episode we go over some of the settings associated with packaging so that we can make sure everything will run.

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The Unreal SDK include support for iOS, Android, Windows and Mac platforms

Requirements:
Unreal Engine: 4.13
For Unreal Engine 4.12 please download the 2.2.2 version of the SDK or older from our releases
iOS: iOS 7+
Android: Android API Level 14
Windows: Minimum specs for UE4
Mac: Minimum specs for UE4

Changelog

2.2.9

  • fixed missing namespace for JNI function calls (android)

2.2.8

  • fix for using plugin directly from C++ code in your project

2.2.7

  • fix for empty user_id bug (windows, mac)

2.2.6

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  • added support for both Unreal Engine 4.12 and 4.13

2.2.5

  • bug fix to error when cooking and packaging build

2.2.4

  • fixed user_id tracking for iOS 10 (ios)
  • small fix related to manual session handling (android)

2.2.3

  • fix for empty user id in events (mac, windows)

2.2.2

  • Updated to be compatible with Unreal 4.13
  • Updated Google Play Services libraries to use latest version (android)

2.2.1

  • wrong platform in events bug fix (windows, mac)
  • crash bug fix (windows, mac)

2.2.0

  • added manual session handling

2.1.2

  • fixed default GameAnalytics settings values

2.1.1

  • bug fix for missing configureUsedId in native iOS lib (ios)

2.1.0

  • Windows and Mac support added (windows and mac)

2.0.0

  • various Blueprint event bug fixes
  • Android support added (android)

0.1.3

  • fixed third party include path

0.1.2

  • fixed compile warnings for Unreal Engine 4.11

0.1.1

  • minor fixes

0.1.0

  • initial version (iOS)

Hello. I recently started porting my game to Mac and I ran into a few problems that were causing crashes, but I did manage to fix them eventually. Now the game runs fine but none of my steam functions are working anymore. Calling 'SteamAPI_Init' returns false in game, editor and as a packaged game. One thing to note is that all these functions are working great on windows. The steam overlay is not working either but I'm guessing that's related to the whole metal rendering bug with steam. I'm using version 132 of steam sdk. Would it help to upgrade it to the most recent version?

Does anyone have an idea of what might be happening? I've got the libsteam_api.dylib file located in a few places, I'm not sure where it's actually supposed to go. After I placed it into 'myproject/binaries/Mac/' My game stopped crashing so I'm guessing that's the right place? I've also got it located in the following directories 'UE_4.14/engine/source/thirdparty/steamworks/steamv132/sdk/resdistributable_bin/osx32' 'UE_4.14/engine/binaries/thirdparty/steamworks/steamv132/osx32'

All source files are also placed into the engine source folder.

Appreciate any kind of help I can get!